Day 1: come up with a character
Day 2: sketch out roughdrafts of characters
Day 3: pick one of the characters
Day 4: Sketch out picked character
Day 5: sketch ideas for picked character
Day 6: continue sketching out ideas for sketched character
Day 7: Finish character sketch
Day 8: make character sheet for character
Day 9: think of names for character
Day 10: get supplies for project
Day 11: work on Final project
Day 12: work on final project
Day 13: write bio for character
Day 14: finish and present project
this is after i sketched out my character and outlined him with a dark outline to make him pop.
photo by: Deondria Rudolph 9/21/12
this picture is my rough draft of my character. they are sketches of him and his emotions.
Photo by: Deondria Rudolph 9/21/12
this is when i finally colored my character.
Photo by: Deondria Rudolph 9/21/12
I am a designer. I am a game designer. Being a designer I can create a world of my own. Designing things and Video gaming has always been a passion of mine. I always wanted to create my own game from my own ideas and sketches. I work hard to reach my goal and I believe that if you try hard and believe in yourself you can accomplish anything and become what you have always wanted to be.
Thursday, September 20, 2012
Monday, September 17, 2012
Rhythm
Kinesthetic Empathy: When a visual experience actually stimulates one of our other senses.
<http://wii-news.dcemu.co.uk/cooking-mama-cook-off-us-version-57263.html>.
In this image from Cooking Mama, you can tell by the steam coming from the stew that it is hot.
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Legato: The Rythm of moving or flowing.
<http://forums.somethingawful.com/showthread.php?threadid=3435191&pagenumber=7>.
In this image you can tell the wind is flowing because of the direction the paper is moving from the dogs.
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Alternating Rythm: consists of successive patterns in which the same elements reappear in a regular order.
<http://beatsportable.com/page/3/>.
In this image the pattern is used to give off a code readable by certain objects to give a demon of a game.
<http://wii-news.dcemu.co.uk/cooking-mama-cook-off-us-version-57263.html>.
In this image from Cooking Mama, you can tell by the steam coming from the stew that it is hot.
____________________________________________________________________________________
Legato: The Rythm of moving or flowing.
<http://forums.somethingawful.com/showthread.php?threadid=3435191&pagenumber=7>.
In this image you can tell the wind is flowing because of the direction the paper is moving from the dogs.
____________________________________________________________________________________
Alternating Rythm: consists of successive patterns in which the same elements reappear in a regular order.
<http://beatsportable.com/page/3/>.
In this image the pattern is used to give off a code readable by certain objects to give a demon of a game.
Balance
Balance: Achieved in a composition by creating two opposite forces.
<http://www.glogster.com/chuckymonkey/sasuke-vs-naruto/g-6mmla0nm4s8bmj0qmpdvga0>.
In this image of Naruto and Sasuke there is balance between them because they are both opposite forces.
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Symmetrical Balance: shapes are repeated in the same positions on either side of a vertical axis.
<http://www.turbosquid.com/3d-models/3d-master-chief-halo/428741>.
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Asymmetrical balance: balance is achieved with dissimilar objects that have equal visual weight or equal eye attraction.
<http://replicatorinc.com/blog/2009/07/super-mario-lasers-and-asymmetry/>.
In this picture you can clearly tell the creature is Asymmetrical because of the arms and legs.
<http://www.glogster.com/chuckymonkey/sasuke-vs-naruto/g-6mmla0nm4s8bmj0qmpdvga0>.
In this image of Naruto and Sasuke there is balance between them because they are both opposite forces.
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Symmetrical Balance: shapes are repeated in the same positions on either side of a vertical axis.
<http://www.turbosquid.com/3d-models/3d-master-chief-halo/428741>.
____________________________________________________________________________________
Asymmetrical balance: balance is achieved with dissimilar objects that have equal visual weight or equal eye attraction.
<http://replicatorinc.com/blog/2009/07/super-mario-lasers-and-asymmetry/>.
In this picture you can clearly tell the creature is Asymmetrical because of the arms and legs.
Scale and Proportion
Human scale refrence: size in relation to other art, in relation to its surroundings, or in relation to human size
<http://pokemon.marriland.com/diamond_pearl/pokedex/giratina>.
In this picture you can see that the pokemon Giratina is larger than a human boy.
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Contrast of scale: Something Unexpected or Exaggerated withing the image that catches the viewers attention.
<http://damienkatz.net/2005/08/signs_youre_pla.html>.
In this picture the unexpected object is the giant katamari. you can tell its bigger than mount fuji.
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Surrealism: an art form based on paradox, on images that cannot be explained in rational terms.
<http://www.modthesims.info/showthread.php?t=458585&goto=lastpost>.
In this image the dogs form is distorted and unproportioned but some viewers might be able to tell that its a dog.
<http://pokemon.marriland.com/diamond_pearl/pokedex/giratina>.
In this picture you can see that the pokemon Giratina is larger than a human boy.
____________________________________________________________________________________
Contrast of scale: Something Unexpected or Exaggerated withing the image that catches the viewers attention.
<http://damienkatz.net/2005/08/signs_youre_pla.html>.
In this picture the unexpected object is the giant katamari. you can tell its bigger than mount fuji.
___________________________________________________________________________________
Surrealism: an art form based on paradox, on images that cannot be explained in rational terms.
<http://www.modthesims.info/showthread.php?t=458585&goto=lastpost>.
In this image the dogs form is distorted and unproportioned but some viewers might be able to tell that its a dog.
Sunday, September 16, 2012
Emphasis and Focal point
Emphasis by Contrast:
<http://www.last.fm/music/The World Ends With You OST>.
In this picture you can tell the focal point is the group of kids because they are the only ones in color.
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Emphasis by Isolation: When you place an object by itself the viewers are drawn to it.
<http://laist.com/2007/09/04/my_love_affair_with_ms_pac-man.php>.
In this image mrs.pacman is separated from the aliens so viewers are drawn to her first.
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Emphasis by Placement: When the obeject is placed in the center and draws your attention even with extra stuff next to it.
<http://www.last.fm/music/The World Ends With You OST>.
In this picture you can tell the focal point is the group of kids because they are the only ones in color.
___________________________________________________________________________________
Emphasis by Isolation: When you place an object by itself the viewers are drawn to it.
<http://laist.com/2007/09/04/my_love_affair_with_ms_pac-man.php>.
In this image mrs.pacman is separated from the aliens so viewers are drawn to her first.
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Emphasis by Placement: When the obeject is placed in the center and draws your attention even with extra stuff next to it.
Unity
Gestalt: visual phenomenon that our eyes see the whole object before we perceive the
individual objects in the picture.
<http://248am.com/nat/fun/gestalt-game/>.
In this picture from the game Gestalt you focus on the whole image then see something diffrent when you look at it from a diffrent view.
Continuation: Continuation, naturally, means that something “continues” usually a line, an edge, or a direction from one form to another. The viewer’s eye is carried smoothly from one element to the next.
<http://www.123rf.com/photo_13869648_rainbow-retro-videogame-pixel-monkeys-seamless-pattern.html>.
In this picture the character is clearly being continued but diffrent colors are used.
Collage: Individual images put together with the same theme is basically a collage.
<http://www.freewebs.com/themasterknight/collages.htm>.
This Collage shows all the Sonic characters in one big mass.
<http://248am.com/nat/fun/gestalt-game/>.
In this picture from the game Gestalt you focus on the whole image then see something diffrent when you look at it from a diffrent view.
Continuation: Continuation, naturally, means that something “continues” usually a line, an edge, or a direction from one form to another. The viewer’s eye is carried smoothly from one element to the next.
<http://www.123rf.com/photo_13869648_rainbow-retro-videogame-pixel-monkeys-seamless-pattern.html>.
In this picture the character is clearly being continued but diffrent colors are used.
Collage: Individual images put together with the same theme is basically a collage.
<http://www.freewebs.com/themasterknight/collages.htm>.
This Collage shows all the Sonic characters in one big mass.
Saturday, September 15, 2012
Color
Complementary Colors: To make color more saturated you can use grey or the complimentary color,the color directly across from the color.
<http://media.photobucket.com/image/halo red and green/ModdedControllers/PRODUCTred__34752_zoom.jpg?o=11>.
Cool and Warm Colors: Colors that appeal to our sense of touch. Colors such as red,yellow,and orange are warm colors where blue,purple,and green and cool colors.
<http://media.photobucket.com/image/kingdom hearts/seventhof7/kingdom-hearts.jpg?o=14>.
In this picture warm and cool colors are used to separate the characters. The good characters are on the left with the warm colors while the characters of darkness are on the right with the cool colors. The characters down below are neutral because they are neither good or bad.
Color Dominance: Areas of emphasis in a work of art create visual interest and, naturally, have been carefully planned by the artist. Color is very often the means chosen to provide this emphasis color is probably the most direct device to use.
<http://media.photobucket.com/image/pokemon black/SketchFox7/pokemon-black-white.jpg?o=5>.
In this picture the logo pokemon Black and White are the focal point and you can tell by the diffrent color borders they have to make them stand out.
![]() |
| In this picture the controller is more noticable because the colors are compliments of each other. |
Cool and Warm Colors: Colors that appeal to our sense of touch. Colors such as red,yellow,and orange are warm colors where blue,purple,and green and cool colors.
<http://media.photobucket.com/image/kingdom hearts/seventhof7/kingdom-hearts.jpg?o=14>.
In this picture warm and cool colors are used to separate the characters. The good characters are on the left with the warm colors while the characters of darkness are on the right with the cool colors. The characters down below are neutral because they are neither good or bad.
Color Dominance: Areas of emphasis in a work of art create visual interest and, naturally, have been carefully planned by the artist. Color is very often the means chosen to provide this emphasis color is probably the most direct device to use.
<http://media.photobucket.com/image/pokemon black/SketchFox7/pokemon-black-white.jpg?o=5>.
In this picture the logo pokemon Black and White are the focal point and you can tell by the diffrent color borders they have to make them stand out.
value
Light and Dark: Value is simply the art and design term of light and dark. our perception of figure and ground depends on relationships of light and dark.
Value Patterns: The arrangment and the amount of variation in light and dark,indpendent of the colors used.
<http://media.photobucket.com/image/donkey kong/Nethai_2008/donkey_kong.jpg?o=2>
In this picture the colors are arranged in diffrent variations to make the stage pop.
Value emphasis: A valuable use of light and dark contrast is used to create a focal point or center of attention in a design.
<http://media.photobucket.com/image/mario galaxy/masterdanny77/super-mario-galaxy.jpg?o=17>.
In this picture you can tell the focal point is on mario because the background is mixtures of light and dark shades of diffrent colors.
Value Patterns: The arrangment and the amount of variation in light and dark,indpendent of the colors used.
<http://media.photobucket.com/image/donkey kong/Nethai_2008/donkey_kong.jpg?o=2>
In this picture the colors are arranged in diffrent variations to make the stage pop.
Value emphasis: A valuable use of light and dark contrast is used to create a focal point or center of attention in a design.
<http://media.photobucket.com/image/mario galaxy/masterdanny77/super-mario-galaxy.jpg?o=17>.
In this picture you can tell the focal point is on mario because the background is mixtures of light and dark shades of diffrent colors.
Monday, August 27, 2012
Illusion of space
Vertical Location: the higher an object the further away it seems to be.
http://i304.photobucket.com/albums/nn184/TGEagle/Halo/gulch-tower.png
i used this image because the top of the gulch tower seems to get further away the higher it gets.
Amplified Perspective: when an object is pointed directly to the viewer. used in forshadowing.
http://i7.photobucket.com/albums/y255/TuckersSniperRifle/Halo%20Pics/9af0e549.jpg
i chose this picture because the gun looks smaller than it should because its close up.
Isometric Projection. shows #d shapes without sense of depth.
in the game Qbert the stage is a series of cubes that look 3d
http://i10.photobucket.com/albums/a135/arolathe/qbert.gif
http://i304.photobucket.com/albums/nn184/TGEagle/Halo/gulch-tower.png
i used this image because the top of the gulch tower seems to get further away the higher it gets.
Amplified Perspective: when an object is pointed directly to the viewer. used in forshadowing.
http://i7.photobucket.com/albums/y255/TuckersSniperRifle/Halo%20Pics/9af0e549.jpg
i chose this picture because the gun looks smaller than it should because its close up.
Isometric Projection. shows #d shapes without sense of depth.
in the game Qbert the stage is a series of cubes that look 3d
http://i10.photobucket.com/albums/a135/arolathe/qbert.gif
Sunday, August 26, 2012
illusion of motion
Ilusion of motion: An optical illusion in which the image appears to be moving due to color effects and shape position.
in this picture you can tell the figure is running by the way its positioned. http://i1138.photobucket.com/albums/n521/knuckvin/GIMPTBE2.jpg
Stillness and arrested action:
Two areas that help create the illusion.they are diffrent in a way of stillness being much more natural. Arrested motion is more human.
http://i88.photobucket.com/albums/k161/sugarpixie290/Kingdom%20Hearts/54255200703291929363bigzf5.jpg
in this image the character sora is still while he is swinging his keyblade which is in motion.
Blured outlines and fast shapes:
Shows movement by a blurred image. the object is moving fast and then frozen in stop action photographs.
http://gruntxing.webs.com/apps/photos/photo?photoid=60512632
You can tell how fast sonic the hedgehog is moving by the blur.
in this picture you can tell the figure is running by the way its positioned. http://i1138.photobucket.com/albums/n521/knuckvin/GIMPTBE2.jpg
Stillness and arrested action:
Two areas that help create the illusion.they are diffrent in a way of stillness being much more natural. Arrested motion is more human.
http://i88.photobucket.com/albums/k161/sugarpixie290/Kingdom%20Hearts/54255200703291929363bigzf5.jpg
in this image the character sora is still while he is swinging his keyblade which is in motion.
Blured outlines and fast shapes:
Shows movement by a blurred image. the object is moving fast and then frozen in stop action photographs.
http://gruntxing.webs.com/apps/photos/photo?photoid=60512632
You can tell how fast sonic the hedgehog is moving by the blur.
Thursday, August 23, 2012
Pattern and Texture
Pattern: the repitition of a design
in this picture pikachu is being repeated in a pattern.
http://www.thesimsresource.com/downloads/details/category/sims3-materials-themed/title/pikachu-pattern/id/1072827/
Texture: describes the surface of an object and appeals to our sense of touch.
in this picture from legend of zelda, you can see the texture in the characters hair and clothing
Visual Texture: cannot be felt or enjoyed by touch. can only be enjoyed by the eyes
http://i658.photobucket.com/albums/uu306/Pretzelman718/zelda8.jpg
in this picture of the castle you can look at it and get a feel of what the texture might be.
in this picture pikachu is being repeated in a pattern.
http://www.thesimsresource.com/downloads/details/category/sims3-materials-themed/title/pikachu-pattern/id/1072827/
Texture: describes the surface of an object and appeals to our sense of touch.
in this picture from legend of zelda, you can see the texture in the characters hair and clothing
Visual Texture: cannot be felt or enjoyed by touch. can only be enjoyed by the eyes
http://i658.photobucket.com/albums/uu306/Pretzelman718/zelda8.jpg
in this picture of the castle you can look at it and get a feel of what the texture might be.
Shape
Volume and Mass: The companion cube from portal is a 3d object that has volume and mass
((picture link : <a href="http://photobucket.com/images/companion%20cube" target="_blank"><img src="http://i602.photobucket.com/albums/tt101/Twigy_tag1/Companion_Cube_p2.png" border="0" alt="Companion Cube Pictures, Images and Photos"/></a> ))
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Naturalism and Distortion: Naturalism, a portrait of an object with the likeness of the subject even though we havent seen the subject or a photograph of the subject.
Distortion: exaggerated shapes of the subject.
the cheshire cat is a distorted form of a regular cat with its big eyes and big smile.
http://weheartit.com/tag/cheshire%20cat%20wonderland
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Positive and negative shapes:
in a black and white picture the black is positive space while the white is negative space. sometimes black and white can be used to describe good and bad.
in this game cover the pokemon zekrom is the positive space and gets your attention while the white is the negative space.
http://herocomplex.latimes.com/2011/03/11/pokemon-black-and-white-keeps-the-brand-battling-with-more-than-1-million-first-day-sales/:
((picture link : <a href="http://photobucket.com/images/companion%20cube" target="_blank"><img src="http://i602.photobucket.com/albums/tt101/Twigy_tag1/Companion_Cube_p2.png" border="0" alt="Companion Cube Pictures, Images and Photos"/></a> ))
_______________________________
Naturalism and Distortion: Naturalism, a portrait of an object with the likeness of the subject even though we havent seen the subject or a photograph of the subject.
Distortion: exaggerated shapes of the subject.
the cheshire cat is a distorted form of a regular cat with its big eyes and big smile.

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Positive and negative shapes:
in a black and white picture the black is positive space while the white is negative space. sometimes black and white can be used to describe good and bad.
in this game cover the pokemon zekrom is the positive space and gets your attention while the white is the negative space.
http://herocomplex.latimes.com/2011/03/11/pokemon-black-and-white-keeps-the-brand-battling-with-more-than-1-million-first-day-sales/:
Monday, August 20, 2012
Line
Line. A line can be straight,curved,or even wavy. A straight line in video games can be used in various ways. It could be a sensor bar,lasers,and even an outline of a character. The definition of a line is a continuous extent of length,straight or curved,without breadth or thickness. ( definition found at m.dictionary.com/d/?q=line&o=0&l=dir ) . lines are all around us and are used everyday. There are more than a million ways to use a line. It just depends on how creative you are and how far you can go with a line.
Contour line: used to describe the outline of a shape or object. lines are used in video games such as pacman. the grid is made of several lines ((google.com))
Implied line: a line created by points that can be automaatically connected by the eye. in this old video game the lines are used as a bar for pong and the dotted line is the net. ((google.com))
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