Day 1: come up with a character
Day 2: sketch out roughdrafts of characters
Day 3: pick one of the characters
Day 4: Sketch out picked character
Day 5: sketch ideas for picked character
Day 6: continue sketching out ideas for sketched character
Day 7: Finish character sketch
Day 8: make character sheet for character
Day 9: think of names for character
Day 10: get supplies for project
Day 11: work on Final project
Day 12: work on final project
Day 13: write bio for character
Day 14: finish and present project
this is after i sketched out my character and outlined him with a dark outline to make him pop.
photo by: Deondria Rudolph 9/21/12
this picture is my rough draft of my character. they are sketches of him and his emotions.
Photo by: Deondria Rudolph 9/21/12
this is when i finally colored my character.
Photo by: Deondria Rudolph 9/21/12
I am a designer. I am a game designer. Being a designer I can create a world of my own. Designing things and Video gaming has always been a passion of mine. I always wanted to create my own game from my own ideas and sketches. I work hard to reach my goal and I believe that if you try hard and believe in yourself you can accomplish anything and become what you have always wanted to be.
Design Fundamentals
Thursday, September 20, 2012
Monday, September 17, 2012
Rhythm
Kinesthetic Empathy: When a visual experience actually stimulates one of our other senses.
<http://wii-news.dcemu.co.uk/cooking-mama-cook-off-us-version-57263.html>.
In this image from Cooking Mama, you can tell by the steam coming from the stew that it is hot.
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Legato: The Rythm of moving or flowing.
<http://forums.somethingawful.com/showthread.php?threadid=3435191&pagenumber=7>.
In this image you can tell the wind is flowing because of the direction the paper is moving from the dogs.
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Alternating Rythm: consists of successive patterns in which the same elements reappear in a regular order.
<http://beatsportable.com/page/3/>.
In this image the pattern is used to give off a code readable by certain objects to give a demon of a game.
<http://wii-news.dcemu.co.uk/cooking-mama-cook-off-us-version-57263.html>.
In this image from Cooking Mama, you can tell by the steam coming from the stew that it is hot.
____________________________________________________________________________________
Legato: The Rythm of moving or flowing.
<http://forums.somethingawful.com/showthread.php?threadid=3435191&pagenumber=7>.
In this image you can tell the wind is flowing because of the direction the paper is moving from the dogs.
____________________________________________________________________________________
Alternating Rythm: consists of successive patterns in which the same elements reappear in a regular order.
<http://beatsportable.com/page/3/>.
In this image the pattern is used to give off a code readable by certain objects to give a demon of a game.
Balance
Balance: Achieved in a composition by creating two opposite forces.
<http://www.glogster.com/chuckymonkey/sasuke-vs-naruto/g-6mmla0nm4s8bmj0qmpdvga0>.
In this image of Naruto and Sasuke there is balance between them because they are both opposite forces.
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Symmetrical Balance: shapes are repeated in the same positions on either side of a vertical axis.
<http://www.turbosquid.com/3d-models/3d-master-chief-halo/428741>.
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Asymmetrical balance: balance is achieved with dissimilar objects that have equal visual weight or equal eye attraction.
<http://replicatorinc.com/blog/2009/07/super-mario-lasers-and-asymmetry/>.
In this picture you can clearly tell the creature is Asymmetrical because of the arms and legs.
<http://www.glogster.com/chuckymonkey/sasuke-vs-naruto/g-6mmla0nm4s8bmj0qmpdvga0>.
In this image of Naruto and Sasuke there is balance between them because they are both opposite forces.
________________________________________________________
Symmetrical Balance: shapes are repeated in the same positions on either side of a vertical axis.
<http://www.turbosquid.com/3d-models/3d-master-chief-halo/428741>.
____________________________________________________________________________________
Asymmetrical balance: balance is achieved with dissimilar objects that have equal visual weight or equal eye attraction.
<http://replicatorinc.com/blog/2009/07/super-mario-lasers-and-asymmetry/>.
In this picture you can clearly tell the creature is Asymmetrical because of the arms and legs.
Scale and Proportion
Human scale refrence: size in relation to other art, in relation to its surroundings, or in relation to human size
<http://pokemon.marriland.com/diamond_pearl/pokedex/giratina>.
In this picture you can see that the pokemon Giratina is larger than a human boy.
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Contrast of scale: Something Unexpected or Exaggerated withing the image that catches the viewers attention.
<http://damienkatz.net/2005/08/signs_youre_pla.html>.
In this picture the unexpected object is the giant katamari. you can tell its bigger than mount fuji.
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Surrealism: an art form based on paradox, on images that cannot be explained in rational terms.
<http://www.modthesims.info/showthread.php?t=458585&goto=lastpost>.
In this image the dogs form is distorted and unproportioned but some viewers might be able to tell that its a dog.
<http://pokemon.marriland.com/diamond_pearl/pokedex/giratina>.
In this picture you can see that the pokemon Giratina is larger than a human boy.
____________________________________________________________________________________
Contrast of scale: Something Unexpected or Exaggerated withing the image that catches the viewers attention.
<http://damienkatz.net/2005/08/signs_youre_pla.html>.
In this picture the unexpected object is the giant katamari. you can tell its bigger than mount fuji.
___________________________________________________________________________________
Surrealism: an art form based on paradox, on images that cannot be explained in rational terms.
<http://www.modthesims.info/showthread.php?t=458585&goto=lastpost>.
In this image the dogs form is distorted and unproportioned but some viewers might be able to tell that its a dog.
Sunday, September 16, 2012
Emphasis and Focal point
Emphasis by Contrast:
<http://www.last.fm/music/The World Ends With You OST>.
In this picture you can tell the focal point is the group of kids because they are the only ones in color.
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Emphasis by Isolation: When you place an object by itself the viewers are drawn to it.
<http://laist.com/2007/09/04/my_love_affair_with_ms_pac-man.php>.
In this image mrs.pacman is separated from the aliens so viewers are drawn to her first.
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Emphasis by Placement: When the obeject is placed in the center and draws your attention even with extra stuff next to it.
<http://www.last.fm/music/The World Ends With You OST>.
In this picture you can tell the focal point is the group of kids because they are the only ones in color.
___________________________________________________________________________________
Emphasis by Isolation: When you place an object by itself the viewers are drawn to it.
<http://laist.com/2007/09/04/my_love_affair_with_ms_pac-man.php>.
In this image mrs.pacman is separated from the aliens so viewers are drawn to her first.
____________________________________________________________________________________
Emphasis by Placement: When the obeject is placed in the center and draws your attention even with extra stuff next to it.
Unity
Gestalt: visual phenomenon that our eyes see the whole object before we perceive the
individual objects in the picture.
<http://248am.com/nat/fun/gestalt-game/>.
In this picture from the game Gestalt you focus on the whole image then see something diffrent when you look at it from a diffrent view.
Continuation: Continuation, naturally, means that something “continues” usually a line, an edge, or a direction from one form to another. The viewer’s eye is carried smoothly from one element to the next.
<http://www.123rf.com/photo_13869648_rainbow-retro-videogame-pixel-monkeys-seamless-pattern.html>.
In this picture the character is clearly being continued but diffrent colors are used.
Collage: Individual images put together with the same theme is basically a collage.
<http://www.freewebs.com/themasterknight/collages.htm>.
This Collage shows all the Sonic characters in one big mass.
<http://248am.com/nat/fun/gestalt-game/>.
In this picture from the game Gestalt you focus on the whole image then see something diffrent when you look at it from a diffrent view.
Continuation: Continuation, naturally, means that something “continues” usually a line, an edge, or a direction from one form to another. The viewer’s eye is carried smoothly from one element to the next.
<http://www.123rf.com/photo_13869648_rainbow-retro-videogame-pixel-monkeys-seamless-pattern.html>.
In this picture the character is clearly being continued but diffrent colors are used.
Collage: Individual images put together with the same theme is basically a collage.
<http://www.freewebs.com/themasterknight/collages.htm>.
This Collage shows all the Sonic characters in one big mass.
Saturday, September 15, 2012
Color
Complementary Colors: To make color more saturated you can use grey or the complimentary color,the color directly across from the color.
<http://media.photobucket.com/image/halo red and green/ModdedControllers/PRODUCTred__34752_zoom.jpg?o=11>.
Cool and Warm Colors: Colors that appeal to our sense of touch. Colors such as red,yellow,and orange are warm colors where blue,purple,and green and cool colors.
<http://media.photobucket.com/image/kingdom hearts/seventhof7/kingdom-hearts.jpg?o=14>.
In this picture warm and cool colors are used to separate the characters. The good characters are on the left with the warm colors while the characters of darkness are on the right with the cool colors. The characters down below are neutral because they are neither good or bad.
Color Dominance: Areas of emphasis in a work of art create visual interest and, naturally, have been carefully planned by the artist. Color is very often the means chosen to provide this emphasis color is probably the most direct device to use.
<http://media.photobucket.com/image/pokemon black/SketchFox7/pokemon-black-white.jpg?o=5>.
In this picture the logo pokemon Black and White are the focal point and you can tell by the diffrent color borders they have to make them stand out.
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| In this picture the controller is more noticable because the colors are compliments of each other. |
Cool and Warm Colors: Colors that appeal to our sense of touch. Colors such as red,yellow,and orange are warm colors where blue,purple,and green and cool colors.
<http://media.photobucket.com/image/kingdom hearts/seventhof7/kingdom-hearts.jpg?o=14>.
In this picture warm and cool colors are used to separate the characters. The good characters are on the left with the warm colors while the characters of darkness are on the right with the cool colors. The characters down below are neutral because they are neither good or bad.
Color Dominance: Areas of emphasis in a work of art create visual interest and, naturally, have been carefully planned by the artist. Color is very often the means chosen to provide this emphasis color is probably the most direct device to use.
<http://media.photobucket.com/image/pokemon black/SketchFox7/pokemon-black-white.jpg?o=5>.
In this picture the logo pokemon Black and White are the focal point and you can tell by the diffrent color borders they have to make them stand out.
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